Agency: Bellprat Associates AG
Creative Director: Ivan Engler
More info here:
This project’s main purpose is to educate the user on the proposed building of a subterranean nuclear waste disposal facility and illustrate how this facility will impact the environment throughout time. For that purpose, we guide the user through the selection of the location, to the building of the facility and then the process of storing the materials all the way into the year 60k to study the long term impact.
Programing: Brendan G Miles
Modeling: Robbie Müller
Characters: Adam Sacco
Tunnel FX: Casey Fulton
Personal work. Testing Substance Designer's Iray renderer. Everything is straight out of SD, no Photoshop post.
Work for ZHdK/Cybathlon.
Visual development, 3D & texturing.
ShardLine Entertainment was a colaborative game company project with international partners (Switzerland, Germany, Hungary, USA, Canada) which received recognition in Switzerland through Startupfair 2014 (Public Choice Award) and various international Media.
By Jan Werner & Yury Schicker.
Unity Awards 2013 | Best Student Project Finalist.
Original soundtrack and audio design by Ernest Faisztl Jestersound.
Web Icons for Vanija.